INTRODUCTION

The "Intro to Gameplay" video was created during our Kickstarter campaign. The basics remain unchanged, but some additional mechanics have been added.

Synopsis
Arena Rex is an innovative tabletop skirmish game. The experience has been built from the ground up to be tactically deep, yet streamlined and accessible. A low model count combined with easily digestible rules make Arena Rex easy to pick up and play. Alternating activations, opposed die rolls, and out-of-turn reactions keep you engaged throughout the game.  ​A dynamic round structure offers new gameplay and tactical opportunities unique to Arena Rex. Damage trees offer new levels of control within a flexible combat resolution system.

Getting Started
You can get started playing Arena Rex with only 3 models per side. The standard game size is 5 minis per player, a battle of this size usually takes about 45 minutes. You'll need a measuring device and some D6. Arena Rex's fatigue mechanic requires a token for each mini you field and every Arena Rex miniature is supplied with this token as well as our custom, doric inspired base, a 4x6 art card with background info, and a game rules reference card.

Factions
In Arena Rex, our game factions take the form of famous ludi that inhabit our world. These ludi serve as soft factions as Arena Rex has very open force construction rules. When constructing a gladiator cohort to fight in the arena you may take any mix of gladiators and beasts you desire. There are potent bonuses for keeping mostly within a single ludus.

Board Size
Arena Rex is played on various board sizes, we recommend an arena that measures about 30" in diameter. Building your dream arena is part of the fun; players should feel free to build whatever shape and size game board they like. 

Measuring
At any time during the game, players may measure the distance between two models. The distance between two models is the shortest straight-line distance between their bases.

Rulebook
Our 6"x6" color rulebook was crafted with care. It contains equal parts background and game rules. Physical rulebook copies are no longer being sold.

Anatomy of a Card
All models have corresponding game cards that describe their abilities and statistics. The information on these cards is referenced throughout game play. When asked, players must share the information on their models’ game cards with their opponents.

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'''I - MOV -''' Movement : The maximum number of inches a model may advance during a Move Action.

'''II - ATK -''' Attack : The number of dice (d6) a model rolls when making an attack.

'''III - DEF -''' Defense : The number of dice (d6) a model rolls when defending an attack.

'''IV - ARM -''' Armor : Damage taken from attacks is reduced by this amount.

'''V - Model Name -''' Some abilities will reference specific models by name.

'''VI - Damage Tree -''' See [[Combat]] : Damage Tree (Rulebook-pg.7)

'''VII - Abilities and Effects'''

'''VIII - Vitality Bar -''' Damage taken is tracked here, from left to right.

'''IX - Model Type''' : Model’s affiliated with a Ludus will have the Ludus’s corresponding icon. The Titan and Beast model type is also listed here.

'''X - Rule Descriptions''' : Special rules and abilities are explained here.

'''XI - Base Size'''


PREPARATION

Now that you have been given a brief introduction to the game's overview, you should begin by Building a Cohort.

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