Medusa (meh-doo-suh)

A sway of the hips, and a sibilant hiss in the wrong temple had this otherworldy beauty condemned by Athenian decree to eternally hide her face and was driven from the only home she had ever known, exiled by the Hellenic League for impiety. Allowed to return for only 10 days a year when the borders open for the Olympian games, she vents her rage and frustration in the arena, mocking Athenian wisdom and custom with every chance she gets.

Sculpture credit belongs to Benoit Cauchies
Illustration by Yasmine Putri
Painted by Benjamin Williams.

Taunt (STAGE I) - Models engaging an enemy model with Taunt may declare attacks only against models with Taunt.

Ichor - Whenever this model would generate a Favor from its vitality track, this model may instead choose another model within its engagement range to suffer 2 damage or heal 2 Vitality.

Mirror (STAGE II) - Whenever an opponent adds Favor to an attack or defense roll against this model, this model generates and adds 1 Favor to its roll.

Singular (STAGE II) - Do not count this stage when determining whether your cohort qualifies for Ludus Benefits.



Rules spotlight: Medusa

Development spotlight : Medusa

SHOWCASE: Arena Rex – Painting Medusa

SHOWCASE: Arena Rex: Painting Medusa – Finishing The Figure



Q: Just making sure it's not a typo. Is there really a 0 damage result for Medusa? I see the next box down that branch is/can be a fatigue which is pretty nasty. Is the zero there to balance out the fatigue or is it a typo?
A: Correct, that is not a typo, it is intentional and it is there to balance out the fatigue result.

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