Tactics

Tactics are special bonuses and abilities that may only be activated during the Clear Turn. All cohorts have access to the following standard Tactics:

MANEUVER

Cost : 1 Favor

You may declare a standard Move Action with a friendly gladiator model at no fatigue cost. Maneuver can only affect each model once per clear turn.

RECOVER

Cost : 1 Favor

Remove 1 fatigue from a model in your cohort.

INCITE

Cost : 1 Favor

Take a single action with a Living Hazard. For the duration of that action, treat it as if it were part of your cohort. Each Living Hazard may only be affected by this Tactic once per clear turn.

FAQ

Q: During a Clear Turn when you Incite to take an action with a living hazard, you don't get a free movement action like you would with a normal activation right? It's basically either Move OR Attack? When activating Living Hazard in this way, are you still granted the additional success for pushing it into a "friendly model"?
A: That is correct. Only a single action is allowed. You can either move the the living hazard, or attack if an enemy is within its engagement range. Also these are not declared actions, so no movement or counterattack reactions are allowed.

You are not granted additional new successes for pushing into a friendly model.

Q: Does a Maneuver tactic trigger a reaction?
A: Yes your opponent can react Move to your Maneuver Tactic as it is declared as a Move Action. Your opponent may also Opportunity Attack react.

Q: Can mounted gladiators benefit from the Maneuver tactic?
A: Yes. Mounted gladiators may benefit from the Maneuver tactic normally.

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